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A classic by Epyx, featuring smooth character animation, challenging gameplay and an extensive complex of. But what games! Final Fight, Knights of the Round, Saturday Night Slam Masters, and three classic Street Fighter titles, among other gems, and all at arcade quality. Scene from Impossible Mission, Commodore 64, 1984. You could only order the console directly from Capcom, and its 11 games set you back more than $150 a piece. If selling the the CPS Changer controller-free didn't damper enthusiasm, the limited distribution model and lean-but-expensive game catalogue surely did. "Nintendo sold the Super Famicom without a power supply, for example, because it was assumed the players still had their old Famicom at home." "Japanese manufacturers did this fairly regularly," video game collector and obscure console expert Lawrence Wright told Nintendo Life. To name just one: Capcom decided to use Super Famicom/Nintendo controller ports instead of their own proprietary tech, meaning you could use any gamepad or joystick compatible with Nintendo's console for your CPS Changer. The discovery of such a build is a huge boon for preservation of unreleased games - and hopefully the owner now ensures the build is dumped to preserve it fully for the future.A rash of odd decisions seemingly doomed the now-obscure console at launch.
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The contents of this unmarked development cart are a huge discovery, however - a long-time mystery game is about to become much more understood. The build was found on a development cartridge which the reddit user purchased through Craigslist from somebody “who worked in the game industry”, purchased as part of a larger lot of development systems and materials. In the posted gameplay video, we can see that the build of the game is dated for 26th December 1997, which places it a few months after its hands-off showing at E3 1997, but before a build shown at a Tokyo Game Show where it was fully playable.ĭespite being an earlier build, it’s a fully-functioning version, however - with the video showing a first level set in California. Reddit user a707northbayer unceremoniously posted footage and images of the game to a couple of different subreddits, including one devoted to N64 and another devoted to game collecting. That probably spelt the end for SimCopter, including in Japan. Its by far the most feature complete 64DD emulation with disk swapping, supporting save only area file format, as well as the official 64DD master disk file. As on PC, you’d build a city in SimCity, then fly around it in SimCopter, though both games function stand-alone.Īs Nintendo abandoned plans for an international release of the N64DD add-on, the western version of SimCity 64 was also canceled. SimCopter was envisioned to connect with a new version of SimCity in development for the N64’s ill-fated 64DD add-on. SimCopter was showcased at E3 1997, which is where much of the video we’ve had of the game up until now comes from.
SIMCITY 64 LICENSE
Unlike that title, however, SimCopter 64 was actually in development at Maxis itself, rather than under license at Nintendo.
SIMCITY 64 PC
SimCopter was a Nintendo version of the Maxis and EA PC title of the same name, following in the footsteps of the Nintendo-exclusive version of the original SimCity. Decades after anything was last seen of the game, a reddit user has appeared online posting all-new video footage of a playable build of SimCopter 64, a long-lost title for Nintendo’s first fully 3D console.